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Force Prompting: Video Generation Models Can Learn and Generalize Physics-based Control Signals

Gillman, Nate, Herrmann, Charles, Freeman, Michael, Aggarwal, Daksh, Luo, Evan, Sun, Deqing, Sun, Chen

arXiv.org Artificial Intelligence

Recent advances in video generation models have sparked interest in world models capable of simulating realistic environments. While navigation has been well-explored, physically meaningful interactions that mimic real-world forces remain largely understudied. In this work, we investigate using physical forces as a control signal for video generation and propose force prompts which enable users to interact with images through both localized point forces, such as poking a plant, and global wind force fields, such as wind blowing on fabric. We demonstrate that these force prompts can enable videos to respond realistically to physical control signals by leveraging the visual and motion prior in the original pretrained model, without using any 3D asset or physics simulator at inference. The primary challenge of force prompting is the difficulty in obtaining high quality paired force-video training data, both in the real world due to the difficulty of obtaining force signals, and in synthetic data due to limitations in the visual quality and domain diversity of physics simulators. Our key finding is that video generation models can generalize remarkably well when adapted to follow physical force conditioning from videos synthesized by Blender, even with limited demonstrations of few objects. Our method can generate videos which simulate forces across diverse geometries, settings, and materials. We also try to understand the source of this generalization and perform ablations that reveal two key elements: visual diversity and the use of specific text keywords during training. Our approach is trained on only around 15k training examples for a single day on four A100 GPUs, and outperforms existing methods on force adherence and physics realism, bringing world models closer to real-world physics interactions. We release all datasets, code, weights, and interactive video demos at our project page.


Pedestrians and Robots: A Novel Dataset for Learning Distinct Social Navigation Forces

Agrawal, Subham, Ostermann-Myrau, Nico, Dengler, Nils, Bennewitz, Maren

arXiv.org Artificial Intelligence

The increasing use of robots in human-centric public spaces such as shopping malls, sidewalks, and hospitals, requires understanding of how pedestrians respond to their presence. However, existing research lacks comprehensive datasets that capture the full range of pedestrian behaviors, e.g., including avoidance, neutrality, and attraction in the presence of robots. Such datasets can be used to effectively learn models capable of accurately predicting diverse responses of pedestrians to robot presence, which are crucial for advancing robot navigation strategies and optimizing pedestrian-aware motion planning. In this paper, we address these challenges by collecting a novel dataset of pedestrian motion in two outdoor locations under three distinct conditions, i.e., no robot presence, a stationary robot, and a moving robot. Thus, unlike existing datasets, ours explicitly encapsulates variations in pedestrian behavior across the different robot conditions. Using our dataset, we propose a novel Neural Social Robot Force Model (NSRFM), an extension of the traditional Social Force Model that integrates neural networks and robot-induced forces to better predict pedestrian behavior in the presence of robots. We validate the NSRFM by comparing its generated trajectories on different real-world datasets. Furthermore, we implemented it in simulation to enable the learning and benchmarking of robot navigation strategies based on their impact on pedestrian movement. Our results demonstrate the model's effectiveness in replicating real-world pedestrian reactions and its its utility in developing, evaluating, and benchmarking social robot navigation algorithms.


A Cutting Mechanics-based Machine Learning Modeling Method to Discover Governing Equations of Machining Dynamics

Ren, Alisa, Ma, Mason, Wu, Jiajie, Karandikar, Jaydeep, Tyler, Chris, Shi, Tony, Schmitz, Tony

arXiv.org Artificial Intelligence

This paper proposes a cutting mechanics-based machine learning (CMML) modeling method to discover governing equations of machining dynamics. The main idea of CMML design is to integrate existing physics in cutting mechanics and unknown physics in data to achieve automated model discovery, with the potential to advance machining modeling. Based on existing physics in cutting mechanics, CMML first establishes a general modeling structure governing machining dynamics, that is represented by a set of unknown differential algebraic equations. CMML can therefore achieve data-driven discovery of these unknown equations through effective cutting mechanics-based nonlinear learning function space design and discrete optimization-based learning algorithm. Experimentally verified time domain simulation of milling is used to validate the proposed modeling method. Numerical results show CMML can discover the exact milling dynamics models with process damping and edge force from noisy data. This indicates that CMML has the potential to be used for advancing machining modeling in practice with the development of effective metrology systems.


Evaluating Robot Influence on Pedestrian Behavior Models for Crowd Simulation and Benchmarking

Agrawal, Subham, Dengler, Nils, Bennewitz, Maren

arXiv.org Artificial Intelligence

The presence of robots amongst pedestrians affects them causing deviation to their trajectories. Existing methods suffer from the limitation of not being able to objectively measure this deviation in unseen cases. In order to solve this issue, we introduce a simulation framework that repetitively measures and benchmarks the deviation in trajectory of pedestrians due to robots driven by different navigation algorithms. We simulate the deviation behavior of the pedestrians using an enhanced Social Force Model (SFM) with a robot force component that accounts for the influence of robots on pedestrian behavior, resulting in the Social Robot Force Model (SRFM). Parameters for this model are learned using the pedestrian trajectories from the JRDB dataset [1]. Pedestrians are then simulated using the SRFM with and without the robot force component to objectively measure the deviation to their trajectory caused by the robot in 5 different scenarios. Our work in this paper is a proof of concept that shows objectively measuring the pedestrian reaction to robot is possible. We use our simulation to train two different RL policies and evaluate them against traditional navigation models.


Interactive Surgical Liver Phantom for Cholecystectomy Training

Schuessler, Alexander, Younis, Rayan, Paik, Jamie, Wagner, Martin, Mathis-Ullrich, Franziska, Kunz, Christian

arXiv.org Artificial Intelligence

Training and prototype development in robot-assisted surgery requires appropriate and safe environments for the execution of surgical procedures. Current dry lab laparoscopy phantoms often lack the ability to mimic complex, interactive surgical tasks. This work presents an interactive surgical phantom for the cholecystectomy. The phantom enables the removal of the gallbladder during cholecystectomy by allowing manipulations and cutting interactions with the synthetic tissue. The force-displacement behavior of the gallbladder is modelled based on retraction demonstrations. The force model is compared to the force model of ex-vivo porcine gallbladders and evaluated on its ability to estimate retraction forces.


Foot Shape-Dependent Resistive Force Model for Bipedal Walkers on Granular Terrains

Chen, Xunjie, Anikode, Aditya, Yi, Jingang, Liu, Tao

arXiv.org Artificial Intelligence

Legged robots have demonstrated high efficiency and effectiveness in unstructured and dynamic environments. However, it is still challenging for legged robots to achieve rapid and efficient locomotion on deformable, yielding substrates, such as granular terrains. We present an enhanced resistive force model for bipedal walkers on soft granular terrains by introducing effective intrusion depth correction. The enhanced force model captures fundamental kinetic results considering the robot foot shape, walking gait speed variation, and energy expense. The model is validated by extensive foot intrusion experiments with a bipedal robot. The results confirm the model accuracy on the given type of granular terrains. The model can be further integrated with the motion control of bipedal robotic walkers.


A Reduced-Order Resistive Force Model for Robotic Foot-Mud Interactions

Chen, Xunjie, Yi, Jingang, Shan, Jerry

arXiv.org Artificial Intelligence

Legged robots are well-suited for broad exploration tasks in complex environments with yielding terrain. Understanding robotic foot-terrain interactions is critical for safe locomotion and walking efficiency for legged robots. This paper presents a reduced-order resistive-force model for robotic-foot/mud interactions. We focus on vertical robot locomotion on mud and propose a visco-elasto-plastic analog to model the foot/mud interaction forces. Dynamic behaviors such as mud visco-elasticity, withdrawing cohesive suction, and yielding are explicitly discussed with the proposed model. Besides comparing with dry/wet granular materials, mud intrusion experiments are conducted to validate the force model. The dependency of the model parameter on water content and foot velocity is also studied to reveal in-depth model properties under various conditions. The proposed force model potentially provides an enabling tool for legged robot locomotion and control on muddy terrain.


Safety-Conscious Pushing on Diverse Oriented Surfaces with Underactuated Aerial Vehicles

Hui, Tong, Gonzalez, Manuel J. Fernandez, Fumagalli, Matteo

arXiv.org Artificial Intelligence

Pushing tasks performed by aerial manipulators can be used for contact-based industrial inspections. Underactuated aerial vehicles are widely employed in aerial manipulation due to their widespread availability and relatively low cost. Industrial infrastructures often consist of diverse oriented work surfaces. When interacting with such surfaces, the coupled gravity compensation and interaction force generation of underactuated aerial vehicles can present the potential challenge of near-saturation operations. The blind utilization of these platforms for such tasks can lead to instability and accidents, creating unsafe operating conditions and potentially damaging the platform. In order to ensure safe pushing on these surfaces while managing platform saturation, this work establishes a safety assessment process. This process involves the prediction of the saturation level of each actuator during pushing across variable surface orientations. Furthermore, the assessment results are used to plan and execute physical experiments, ensuring safe operations and preventing platform damage.


Imitation learning for sim-to-real transfer of robotic cutting policies based on residual Gaussian process disturbance force model

Hathaway, Jamie, Stolkin, Rustam, Rastegarpanah, Alireza

arXiv.org Artificial Intelligence

Robotic cutting, or milling, plays a significant role in applications such as disassembly, decommissioning, and demolition. Planning and control of cutting in real-world scenarios in uncertain environments is a complex task, with the potential to benefit from simulated training environments. This letter focuses on sim-to-real transfer for robotic cutting policies, addressing the need for effective policy transfer from simulation to practical implementation. We extend our previous domain generalisation approach to learning cutting tasks based on a mechanistic model-based simulation framework, by proposing a hybrid approach for sim-to-real transfer based on a milling process force model and residual Gaussian process (GP) force model, learned from either single or multiple real-world cutting force examples. We demonstrate successful sim-to-real transfer of a robotic cutting policy without the need for fine-tuning on the real robot setup. The proposed approach autonomously adapts to materials with differing structural and mechanical properties. Furthermore, we demonstrate the proposed method outperforms fine-tuning or re-training alone.


Using Collision Momentum in Deep Reinforcement Learning Based Adversarial Pedestrian Modeling

Chen, Dianwei, Yurtsever, Ekim, Redmill, Keith, Ozguner, Umit

arXiv.org Artificial Intelligence

Recent research in pedestrian simulation often aims to develop realistic behaviors in various situations, but it is challenging for existing algorithms to generate behaviors that identify weaknesses in automated vehicles' performance in extreme and unlikely scenarios and edge cases. To address this, specialized pedestrian behavior algorithms are needed. Current research focuses on realistic trajectories using social force models and reinforcement learning based models. However, we propose a reinforcement learning algorithm that specifically targets collisions and better uncovers unique failure modes of automated vehicle controllers. Our algorithm is efficient and generates more severe collisions, allowing for the identification and correction of weaknesses in autonomous driving algorithms in complex and varied scenarios.